Miniature Ordnance Review looks at the world of historical and fantasy miniatures wargaming and model building. From 15mm Flames of War, to Warhammer 40K, to 1/35th scale tanks, with some potential surprises on the horizon - you'll find them here!

Sunday, June 19, 2016

Japanese Army Progress and General Update

This has been a crazy year so far. Despite having several months warning of the impending release of the Pacific War books - and intimate knowledge of said books - I'm still ridiculously behind on my Japanese forces for Flames of War. Of course, being in the midst of building the new house has something to do with it, but I think I'm finally starting to make some progress.

My first goal was to start getting as much of the core of my Japanese army prepped for painting as possible. This means I can paint them "assembly line" style. I started with the Hohei Chutai (JBX01) infantry company since this would give me plenty of infantry that could be used as the core of an infantry or fortified infantry force, or support for an armored force. Those are reinforced with Hohei Machine-gun Platoons (JP704) and Nikuhaku Teams (JP706). At this point I have all of those miniatures cleaned up and primed - so they're ready to paint once I get the rest of the support teams together as shown in the photo below.


Yeah, that's a LOT of figures, and actually goes well beyond just the three units I cite above. I'm also working on gun support for the infantry forces. The un-primed figures are comprised of an Artillery HQ (JP710) and a unit of the Type 94 37mm Anti-tank Guns (JP501). Also included are the teams belonging to several other guns.


Above you'll see the Type 92 70mm Guns (JP560), the Type 96 150mm Howitzers (JP580), and a couple of Type 88 75mm Heavy Anti-aircraft Guns (JP550) - which were the subject of a recent review I wrote over at the WWPD blog! The tracks belong to my unit of Type 2 Ka-Mi tanks.


I have not been neglecting my armor - above are a few of the Chi-Ha tanks (JBX09) I have in progress, as well as a few Isuzu Trucks.  Below are some Ha-Go tanks (JBX03) I got together a while back, but was waiting to paint.


I've also been working on some Type 89 (JBX02) tanks (which were used in the Philippines in 1944-5) as well as some of the new Type 97 Te-Ke tankettes (JBX05) which were the subject of another review I wrote up for WWPD.


Unfortunately progress continues to be slow, and I'm still trying to figure out the right paint scheme to use for my Pacific War Japanese. I have the tank colors well established at this point, but the infantry is a tougher nut to crack. Most of the Japanese uniforms for the Pacific theater seem "greener" than the colors Battlefront is recommending in Banzai and Rising Sun. Of course, Rising Sun is a 1939 uniform for mainland Asia - a far different theater than the South Pacific. I'm leaning toward painting my army correct for the liberation of the Philippines with some armor from Saipan (notably a few of the Chi-Ha tanks). Once I have the paints identified, I'll write more.



Thursday, June 2, 2016

State of the Blog Update

First, I apologize for the radio silence recently. As is normal when things get "quiet" I've been working on some "things." One big thing that's been taking up a lot of time is we are building a new house on our property that will actually fit us, our son, and our hobbies (at least that's the plan). Building your own home, even when working with a contractor, is a long, drawn-out, and often exhausting process, but we're starting to see the project actually move forward - though at this point all we have is a very interesting hole in the ground that my son is enjoying.


Of course, that is all going to change fairly quickly as the temporary power comes in tomorrow, the permits should be issuing this week or next, and the financing closes tomorrow or Monday. The goal is to have Thanksgiving in the new house... and did I mention that there is going to be a real GAME ROOM!?!??!?  I will finally be able to set up real Flames of War games (among many other miniature and board games), in my home!!!  I... can't... wait!!!

On the Flames of War front, I finally got my copies of Banzai and Gung Ho and have been madly assembling and cleaning up my Japanese for painting. I've just about decided what paint schemes I'm going to use on the tanks - generally they will be either units from the Philippines or Saipan. Reading through the Banzai book, I was a little disappointed by a couple of proofreading goofs that slipped through - and I both wrote and proofread the book - but overall I think the text is some of my best work, right up there with the Remagen book. I have some other writing assignments I'm also working on for Battlefront, so stay tuned!

By now many of you will have read the post over on the WWPD forum entitled "Why We Game." Like many I'd noticed a distinct cooling in the interest level for Flames of War at WWPD - both on the blog and in the forum. For many years, WWPD was one of my "go to" sources for all things Flames of War and I was disappointed in the reduction in focus, but it's natural that everyone's interests will grow, change, and/or wane over the years. That being said, as a part of their re-structuring, the guys over at WWPD have asked me to be a contributor to their blog - mostly focused on Flames of War as I'm still firmly "in the thick of it." In the next few weeks you should start seeing some of my Flames of War posts showing up on the WWPD blog. I'm planning to write at least a couple of posts for them a month going forward, and honestly I'm very honored and excited to move from reader to contributor on such a well-respected blog!

So what does that mean for this blog? Honestly, not a whole heck of a lot. This blog has always been a place where I can talk history, hobbies, and occasionally show off some miniatures I manage to get painted, and I still plan on doing that. I won't be cross-posting content from WWPD to here or vice versa, though I will generally try to provide links to any of my published content on other sites. With the new house and studio, I'm hoping to be able to actually get more miniatures painted and up on the blog - well, that's the plan at least!

Monday, May 2, 2016

Of Game Scale and Ground Scale - Fighting Tarawa in Flames of War

It's been a couple of weeks since Behind Enemy Lines published my Tarawa mini-campaign. That campaign lets the players re-fight the historic battle using a series of six individual games of Flames of War. However, the small scale size of the Tarawa battlefield got me thinking about another way to fight the battle which I mentioned briefly in my campaign summary - what about using the general scenarios to set up some larger "mega battles" where the actual terrain from the battlefield is used as a template?

Flames of War is generally considered to use a "sliding" and "compressed" ground scale which allows the player to field the more detailed 15mm miniatures in what is generally a company-level game. For example, in Flames of War, most battle rifles have a range of 16" on the tabletop. Using a straight 100X conversion, that gives a ground equivalent range of about 133 feet, or 45 yards. Most actual battle rifles of the period had an effective range of 200-300 yards, or 72" to 108" (6 to 9 feet, or roughly 2-3 meters) on the tabletop. Given Flames of War is most often played on a 4 foot by 6 foot (1.2m x 1.5m) table, the compromises required to fit the game on the table are fairly evident.

In the game this system works pretty well because the battlefields of World War II were generally quite large compared to "table scale," but when you start talking about the Pacific Theater, that basic assumption isn't always true. That doesn't mean that the game suffers from using a sliding scale, but it does open up different options for the player looking to explore different table arrangements.


Betio Island, where the Battle of Tarawa was largely fought, is a very small atoll.  It is roughly 3000 yards (just shy of 3000 meters) long, and its width varies from 100-200 yards at the narrow eastern end of the island to maybe 600-700 yards at the broader central and western parts of the island.  In game terms, that means even using a fixed 1/100th ground scale, the eastern end of the island is only about 1-2 yards (3 to 6 feet) wide. Because of the small size of the island, it is technically possible to play some of the battles in nearly 1:1 scale. The map below (click for larger size) shows Betio island with a few representative 4' x 6' standard gaming table outlines superimposed over the map.


As you can see, the very narrowest tip of the island is only one standard gaming table wide, in 100% (non-sliding, non-compressed) scale, though the invasion beaches stretch on for several tables. This means it is truly possible to play the Battle of Tarawa campaign in something approaching 1:1 scale on the tabletop.

As written, the Flames of War rules assume the compressed and sliding ground scale, so the question which would arise at this point is what impact (if any) trying to play the battle with a non-compressed ground scale would have on the rules of the game. I can see a few ways to approach the problem. The first is to simply decide that the rules are played as written and the 1:1 scale battlefield is there for historical accuracy and ambiance. The proportionally shorter ranges of most weapons in this case would simulate "battle range" as actually encountered on the atoll. Another option would be to allow all defending artillery to be "off board" and only fire in bombardments - though this may handicap a Japanese player with few AT assets. The most elaborate option would be to recalculate ranges using the actual range of the weapons in question - though that would mean rifles and pistols would have a far longer range in game terms. When choosing this final option, it would be key to ensure that the table is dense enough with appropriate terrain (including elevation changes) to provide realistic fields of fire.

Hopefully this post has given you a few fun ideas on how to adopt the Pacific campaign to the tabletop in Flames of War. While the small island campaigns dominate most layman's perceptions of the Pacific campaign, they are truly only one facet of the war. Look for future mini-campaigns and battles where a wider range of more traditional Flames of War battles come to the fore.

Friday, April 29, 2016

Battle of Tarawa Mini-Campaign

The great guys over at Behind Enemy Lines asked me to write up a mini-campaign covering the Battle of Tarawa. I'd generated a couple of mini-campaigns while writing the history and flavor texts for Banzai covering the Battle of Guadalcanal and Battle of Iwo-Jima, and they really seem to have struck a chord in the gaming community. These mini-campaigns offer more flexibility than a larger firestorm campaign and are better suited to casual play, but still give the players a strong grounding in the historical roots of the battle. Behind Enemy Lines published the campaign over a period of four days, and links to each of the battles can be found below.

Day 1 covers the initial Marine landings on the island of Betio, where almost all of the Battle of Tarawa was actually fought. It covers the assault on landing beaches code named Red 1, 2, and 3. An exceptionally low neap tide prevented the Higgins Boats from reaching shore, so only units equipped with LVT's made it to shore. In game terms the scenario focuses on this initial beach assault.

The action on Day 2 is covered in two separate scenarios in which the Marines begin their breakout from the Red 1, 2, and 3 beaches. The forces at Red 1 begin an assault on the adjacent Green beach which roughly runs along the western coast of the atoll. In a separate mission, the Marines from Red 2 and 3 Beaches begin their advance to secure the island's strategic airstrip.

With the battle going against the Japanese, Day 3 sees a change in their tactics. As the Marines on Red and Green Beaches try to link up with the Marines holding part of the airfield, a more mobile battle erupts - simulated using the "Dust Up" mission. That evening, the Japanese had planned a full counterattack, but this was broken-up by artillery, leading to a Banzai charge in the early morning hours of Day 4.

On the final day of the battle, the Marines began to mop up the last Japanese resistance, which had been forced into the narrow eastern tip of the atoll. The Marines would often bypass strong points and try to attack them from the rear. By the end of the battle only 17 Japanese surrendered out of a garrison of over 4500.

Point values used for this mini-campaign can vary, the real key is trying to balance the forces and ensuring each player tries to take a force representative of those actually used in the actual battle. Another option would be to play a "mega-campaign." Tarawa Atoll is small enough (and narrow enough) to model most if not all of the island across several tabletops. Running the battle in closer to 1:1 scale would also give the players a good feel for how tightly fought and contested some of these Pacific battles truly were.

Tuesday, April 19, 2016

Resurrecting a Classic Predator - Part 1

Warhammer 40K has a fairly long history. First released in the 1980's by Games Workshop, the initial rulebook and rules had a very "independent gaming" feel to them. The system was very raw, though it had a great dark Gothic feel to the game. The game itself has gone through several editions, and over time the models have changed a great deal.

One of the first plastic vehicle kits was the venerable Rhino troop transport for the Space Marines. This model was adapted to form the main battle tank for the Space Marines - the Predator. The original Predator kit was all plastic, though it would morph into a mixed plastic / white metal kit in the 90's and would again morph into an all new plastic kit with the release of the updated (i.e. current pattern) Rhino chassis. Oddly enough, Forgeworld now offers an updated version of the "classic" predator design as the Deimos Pattern Predator.


As cool as the Deimos Pattern version looks, I loathe to spend money I don't have to - especially when a Deimos Pattern Predator costs north of $75 (U.S.). I used to play a lot of Warhammer 40K back in the day, and started around 1988 when the system was just getting started. As an enterprising college and later graduate student, I built up quite a collection of partial kits in trade over the years. Now that my son is of an age to paint his own miniatures, and has taken a shine to the Ultramarines, I've decided to create my first new Warhammer 40K army in over a decade - the Space Wolves.

Digging through my old box of bits, I found pieces of an original predator kit still in reasonable shape. I'd acquired the predator from a friend who... well, wasn't the best painter in the world, so I cleaned up the painted pieces and added them to a fresh Rhino chassis. Unfortunately some parts of the kit were missing.


The turret was there, but the connecting rod that attached the turret to the hull was missing - so I added a new aluminum rod with some epoxy for strength. I also added a new muzzle brake for the gun since the original had been broken off.


I had two fresh lascannons for the sponsons, but the parts holding the lascannons in the sponsons were long since gone. I simply made up some pieces using my chopper and some sheet styrene:


These were then glued (CAREFULLY) onto the backs of the sponsons.


Finally I carved down the the new styrene pieces so they were flush with the rest of the sponson. While waiting for the sponsons to dry, I went ahead and assembled and sanded the infamous two part spiked cow catcher of doom.


I still have several detail pieces to add to the tank, but it is starting to take shape. I'm adding a few Space Wolf gubbins from the more modern kits to help give it a bit of visual uniqueness.


Once the assembly is complete, I'm planning on giving it a modulated paint job with some modern weathering techniques on top of that. I'll continue to post updates as I make progress on this project.

Monday, April 18, 2016

Flames of War Pacific is Here!

I know it's been a while since I posted, but I have not been idle in the meantime. I've been working on several projects - some of which I can talk about, some of which I can't at this point. The launch week for Flames of War has come and gone, but there are still links to several really good articles for getting started in the Pacific theater on the Flames of War site. As always, this is going to be a phased introduction for the products - so it will be a few weeks before all of the miniatures to support the new books are in stores. Of course, I'm so behind on my painting, I'm honestly hoping to have my Japanese together sometime around the end of the year.

Speaking of the new books, my big contribution this time around was writing most of the histories and flavor text that ended up going into Banzai. It was a fun book to write-up, and there were several challenges along the way. The Pacific War was brutal, and as an author I always try to write with as even a tone as possible. One of the coolest parts of the new book is the mini-campaigns you get in both Banzai and Gung-Ho which allow the players to recreate pivotal battles through a series of tabletop missions.

These missions have proved to be pretty popular, and I was asked by the great guys over at Behind Enemy Lines to create more mini-campaigns along the same lines focusing on other areas of the Pacific. So far I've finished one of them - a mini-campaign covering the Battle of Tarawa. Tarawa was a small, heavily defended Atoll which was taken by the U.S. Marines over a bloody four day battle. The campaign is going to be published by BEL over the next several days, but Part 1 is up now covering the first amphibious landings on the island.

I have several other items in the pipeline for the blog, but I've also had a fair number of outside commitments I'm working on as well (more on those and how they relate to the hobby later!). I'm hoping to start getting up my detailed treatment of the Polish Black Brigade starting in the next week or two, so stay tuned!

Tuesday, March 15, 2016

Japanese Tank Painting Guide

Though Japanese tanks would rapidly fall far behind the rest of the world in terms of both technology and quantity, as late as 1940 Japan fielded the fifth largest armored force in the world! Given that fact, and with the the upcoming release of Banzai, many players are looking into how they should paint their Japanese armor. I contributed to the original Japanese armor painting guide in Rising Sun book, but given Banzai covers a wider time period and range of vehicles, I decided to update my painting guide based on what is available today. Another consideration is that often the available information on Japanese World War II tank camouflage is contradictory, so this represents my current best representation based on available information. If I have any readers in Japan, I’d love to correspond with you on this topic!

Pre-1942, the Japanese used a variety of camouflage schemes and colors – the most common being a hard-edged three-tone scheme. In some occasions the transitions between the camouflage colors were traced with black or dark gray lining. Disruptive stripes of yellow were also used on some vehicles – note, the disruptive yellow stripe could be coupled with the black or dark gray lining between colors, especially on Type 89 medium tanks. The three primary colors were khaki (Khaki-iro) – also known as “Japanese Artillery Brown” with disruptive patterns of roughly 30% mahogany brown (Tochi-iro) and an olive green (Midori-iro). In some cases a fourth darker khaki color is evident - referred to as an "Alternate" to the basic Khaki in the chart below.

Starting in 1942, the Japanese transitioned to a new set of colors in an effort to better standardize its camouflage schemes. The black/dark gray lining and the disruptive yellow stripes were officially dropped. A new three color camouflage scheme was adopted using a new khaki color similar to German Panzer Dark yellow – in some references called “Parched Grass” (Karekusa-iro). The disruptive colors were a dark olive green or drab (likely Tsutikusa-iro) and a dark mahogany brown (also called Tochi-iro in many references, though in some cases the shade identified is darker than the pre-1942 version). In the South Pacific, an additional Willow Green color (Kusa-iro) was specified rather than the darker olive color.  Some tank components, such as guns, also appeared to have retained the legacy “Atrillery Brown” (Khaki-iro) color, though other references have this as a slight variant of the base khaki. Camouflage schemes were generally hard edged, but beginning in 1943 feathered edged camouflage patterns became increasingly evident.


The chart above shows my current best data for the various colors used by the Japanese on their AFV's both before and after standardization in 1942. The Gunze Mr. Colors are taken directly from their commercially available paint sets for early and late war tanks. The Tamiya color equivalents are taken from various recent 1/35th scale kits and represent a major update to older instruction sets. The Ammo of MIG colors for early war come from their WWII Japanese early colors "Smart Set," while the late war colors represent a mix of color matching by eye and converting RAL colors (from Tamiya and Gunze) to their Ammo of MIG equivalent. The Vallejo colors were obtained using color charts and eye matching, while most of the new Battlefront colors come from their painting Japanese page with updates based on the late war examples done by eye based on the current range. I haven't seen the modeling page in Banzai, so Battlefront may have other suggestions. Vallejo Air also has an IJA range which I've added to the table above (with the addition of an olive drab from the same range).

When painting your force, it is important to consider that Japanese tanks were often not re-painted in the field. It is therefore completely acceptable to have a mix of early and late war paint schemes in the same force. The post-1942 schemes should therefore be far more prevalent on vehicles produced starting in 1942 such as the Type 97 Kai (Shinhoto Chi-ha), some Type 95 tanks, any tanks reserved for defense of the home islands, and the various self-propelled guns based on the Chi-ha. Hopefully you will find this chart helpful. I plan to continually update it as additional data (and hopefully new paints!) become available in the market.