What follows is a Miniature Ordnance Review editorial based on recent observed trends in the miniature gaming industry. Opinions expressed are purely my own based exclusively on publicly available data and personal experience.
At its core, traditional miniatures wargaming is a bit of
an “old-fashioned” hobby requiring substantial user input and work in terms of
miniature clean-up, painting, and preparation before the game can be played beyond
a very casual level (read bare metal or primed miniatures on the table). There
is no denying its ongoing popularity, though, as the number of miniatures games
on the market today is fairly staggering covering everything from pre-historic
combat to combat in the far future with healthy doses of magic, aliens,
mysticism, demons, dragons, tanks, ships, space cruisers, and you name it along
the way. In some ways, it is an amazing time to be a miniatures wargamer as
there has never been so much choice in the industry, but in other ways
continued technical and demographic shifts threaten the hobby.
Recent years have seen an increase in the number of high-quality
pre-painted miniature games. Back in 2005, Wizards of the Coast released an “Axis
and Allies” series of 15mm pre-painted World War II miniatures – a line which
has been expanded now to include air and naval variants. Fantasy Flight Games’ X-wing miniature game is extremely popular, and they’ve expanded the range into a
smaller scale version (bigger capital ships on the tabletop) called Armada. Several other good ranges of pre-painted miniature games are out there as well,
including HeroClix from Wizkids. Wizkids
also has several other lines including their own space combat game based on the
Star Trek universe (pre-reboot). Games using pre-painted miniatures have a lower barrier
to entry for the new player, as the miniatures are ready to use “out of the
box,” though some systems use the Magic-style “booster pack” where you’re never
sure what miniature you’re getting until you’ve paid your money. This has
created a large secondary market for specific miniatures on ebay and other
direct sale sites.
Despite the large market for pre-painted miniatures,
traditional gaming miniatures still seem to be very popular. Games Workshop is still avidly pushing its Warhammer and Warhammer 40K lines, and still
holds the license to produce Lord of the Rings wargaming products. Battlefront’s
Flames of War is still going strong, and has been expanded into several eras beyond World
War II, including World War I, Viet Nam, the 1967 Arab-Israeli War, and now
into speculative “Cold War Gone Hot.” Warlord Games has their own 28mm lines covering a wide range of historical and other conflicts
including World War II. Wyrd games Malifaux is already in its second edition and has begun to transition to plastic
miniatures from all-metal in its first generation.
Looking further afield, several gaming companies have
gone online to crowdfunding sites to release or expand new miniatures games.
One of the most successful in this space has been Reaper miniatures, whose first three “Bones” campaigns raised $3.5 million, $3.2
million, and $2.7 million respectively. Other studios, like Cool Mini or Not,
have run several campaigns for both miniature games and board games with
distinctive playing pieces to great success. Several smaller companies have
also found success in crowdfunding including Heer 46’s series of 28mm German
miniatures from the Third Battle of Kharkov in 1943 (which I’d love to see in 15mm!!!).
Stonehaven miniatures has an unbroken string of good Kickstarters as well, and the list
goes on.
Unfortunately, there are several cautionary tales as well
as just because a company has a successful Kickstarter Campaign, that doesn’t
always lead to a successful product. Palladium Books’ Robotech RPG Tactics
miniature game had a very successful campaign raising almost $1.5 million, but delivery
dates slipped and while one “wave” of miniatures has shipped, most of the
backers are still waiting for “wave two.” Based on the most recent updates, the
company has encountered production issues which are not yet resolved, meaning
it will be well into 2016 at the earliest before the second wave reaches
backers – and the project funded in 2013. Alien Dungeon’s All Quiet on the Martian Front seemed like another safe bet back in 2013, and indeed the company shipped at
least two “waves” of miniatures before abruptly cancelling their follow-up Crush of Iron
campaign and going radio silent in November / December of 2015. At this point
some of the backers are semi-organized on Facebook trying to parse through what’s
going on with the final miniatures. Then there’s the sad case of the joint Dust
Studios / Battlefront Miniatures Dust – Operation Babylon kickstarter which ultimately became the poster child for everything that is wrong
with the internet and business practices today. Much has been written on the
topic, but in this case what should have been a confidential contractual dispute
between two companies became very, very public with the backers being caught in
the middle and asked by one side to support them.
Miniature games also face competition from other
quarters. Video games have completely
outstripped miniatures games and traditional role-playing games for a very
large piece of the entertainment industry’s revenue. Bethesda’s Fallout 4
brought in $750 million in its first day – those are Hollywood blockbuster
numbers. Video games also represent a form of near instant gratification
because you pop in the game, do “the thing” and get the “achievement unlocked.”
Historical wargames are also hampered by the fact that, unlike Games Workshop's copyrighted games,
you can’t trademark a Sherman tank. Companies like Battlefront therefore face mutual competition from every 15mm miniature producer out there from Peter Pig, to
Plastic Soldier Company, with even Russian plastic kit maker Zvezda getting in
on the action. However, the elephant in the room for the entire miniature
industry is the rise of 3D printing. Online printing services like Shapeways have large
libraries of miniatures on a “print to order” basis. However, most 3D printed
miniatures are not only expensive, they’re fragile – so more often than not
they’re most useful as masters for more traditional manufacturing techniques.
The resolution of most commonly available 3D printers is also not up to
producing highly detailed miniatures in most of the smaller scales commonly
used in gaming.
Taken as a whole, several common threads emerge from the
trends above. While there are an almost unprecedented number of miniatures
games to choose from today, it appears that the sheer number of systems has the
manufacturers fighting to maintain their slice of what may be a shrinking
miniatures gaming pie. In a stagnant or shrinking market, availability of
liquid capital is key, which is one reason many companies have turned to
crowdfunding to finance new lines. Many companies have also had inventory
reduction sales to clear out one line to either free-up space or money for the
next. However rapid generation of capital has its own risks. Reaper has not
been able to match the take of their first Kickstarter campaign with either of
their subsequent ones, implying that they’re already past the point of
diminishing returns. Furthermore, most successful Kickstarter campaigns seem to have an
impractical number of stretch goals and add-ons which result in additional
expense for the production team, expense which may not have been modeled
correctly in the initial financial analysis. Even established miniatures
companies like Battlefront can’t release everything for a new system at once –
all of their releases for any new product (World War II, Team Yankee, etc.)
have been staggered, and they’ve suffered availability issues and delays with
some recent product lines as well. In Battlefront’s case, they’re moving to a
new production facility (which will hopefully improve delivery times), but they’ve
also diversified into other product lines as well including fantasy miniatures
and board games. Games Workshop, the largest miniature game company, isn’t
exactly riding high achieving a net income of £8 million on roughly £123
million in revenue (compare again to the first day sales of Fallout 4).
Customer expectations are also evolving. The age of the
internet has increased the speed of communication and commerce, and consumers
demand a much higher level of transparency than has typically been provided in
the past. Today, buyers generally expect to receive any and all orders within
days, not weeks, and companies that aren’t able to communicate and deliver on
that timescale frequently find themselves at a disadvantage – and facing a lot
of unhappy customers to boot. Staggered released schedules where all new
product for an expansion isn’t immediately available are written off as “botched”
or “bungled.” Any delay to a product, even a slight one, is generally met with
anything from anger to derision.
It is clear that after a renaissance in miniatures gaming
over the past decade, there are some troubling trends in the industry. Unless
these trends are reversed, there will likely be some consolidation over the
next few years. One key concern is what impact this would have on the miniatures wargaming hobby itself. While it’s true that the internet has also ushered in the era of
self-publishing, most self-published and cottage industry products appeal to a
niche market and frequently don’t meet the quality standards of most commercial
products. Going forward, successful
companies must find ways to diversify while keeping their current product lines
fresh to maintain or grow their revenues and maintain the business. This will
allow them to hopefully keep the best and brightest game designers employed
doing what they’ve done so well to this point as the loss of some of the larger
commercial games would truly be a blow to the hobby.
nice review and thank you for taking the time to survey this odd animal market
ReplyDeleteAgreed, this is a good summary of the current miniatures/wargames market and industry.
ReplyDeleteGreat review of the situation. I wonder if it's the end of a cycle and the companies that dominated that cycle (as grand as they are) will descend allowing new ones to ascend. Much like the sharp decline of GW's influence on the market and the meteoric rise of FFG. In the end I believe that the hobby is safe as a whole, thanks to the efforts of the indie game designs out there, like This is Not A Test and Frostgrave, which will keep the candle burning.
ReplyDeleteSpeaking of Frostgrave, Osprey Games is worth looking into on this topic. They seem to be acting as a publishing house for Indie games without necessarily tying themselves to figure production, which is interesting the usual rhetoric is that rules and published materials don't provide serious income, miniatures do. So is what Osprey Games is doing sustainable? I sure hope so as there are some great games coming out from their authors that otherwise might not have made it to market.
I haven't tried Frostgrave yet - should probably give it a look. I'm honestly not sure where the Osprey Games stuff is going. It seems to me that it's going to depend entirely on continued good quality games, while at the same time paying the designers enough to make it worth their while. Good game design takes time, and if the choice for me was ever between feeding my family and designing games, that's a no-brainer.
DeleteI think one thing that the larger games have going for them is you can get a far reaching sense of community, and have a reasonable chance of meeting people from other areas that play the same game. If those go away entirely, then I think it would hurt the hobby, but you may also have a point about the cyclic nature of the hobby. GW has the advantage of a proprietary product line, but how many times can you re-invent the rules for Space Marines before you're past the point of diminishing returns?
I think something to consider is the presence of the internet community. Online groups are making it easier to create that sense of a far-reaching community. It's an aspect that is becoming increasingly important, but must be managed well. One of the interesting things about the smaller games such as TNT and Frostgrave is that their online communities appear to be strong and the engagement from the designers is much better than with some larger companies. I think indie game designers are better suited for this as they can call their own shots, but that can be dangerous as well! At anyrate, I personally enjoy the communities of indie games far more than those of the established games. The gamers are generally far more positive and the communication is direct. The sense of fun and excitement from designers to players seems more pure and rewarding.
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